JLP’s Blog

A blog about computers, science and some other things

4X games: From Galactic Civilizations and Stars! to Thousand Parsec

Posted by JLP on December 14th, 2006

Thousand Parsec logoAbout 11 years ago we were using as our main operating system on our first family PC. I was 15 years old back then and it is only natural I liked playing games a lot. By far the largest chunk of my computer time was spent playing a (explore, expand, exploit and exterminate) strategy game developed by . I just loved researching new technologies, using planet resources to build fleets of spaceships and conquering more planets.

After a year or so we had to switch to Windows and since I couldn’t live without a healthy dose of 4X I had to find a game similar to GalCiv. Luckily I found the game of which was developed by Jeff McBride and Jeff Johnson who were at the time employed at Microsoft (at least something good came from them :)). Even today I think Stars! is the best 4X game ever. Very complex and deep and a lot of fun. Later I also played Galactic Civilizations for Windows, but that didn’t last long since I started to switch to and I spent less of my free time on games and more on other things.

Let’s fast forward to present. I’m a full time Linux user now and some time ago I was in a little bit of a nostalgic mood. So I started looking for free and open source Linux games similar to Stars! and Galactic Civilizations. I found a project called FreeStars, but its website didn’t show much promise, especially since it stated that it doesn’t yet compile on Linux. So the search continued and I came across a project named Thousand Parsec. The website was looking very nice, there was a lot of information, and there were screen shots of working clients.

Thousand Parsec project doesn’t try to be just a clone of Stars!. They are creating a general framework for making 4X space empire building games, that can be very long, have a huge universe and can be played online. Although the game is not yet at the same level as Stars!, I see a lot of potential in it. Noticing that there is a C++ protocol library (libtpproto-cpp) available, I’ve decided that I could also help with the development. But more details about this later…

Anyway, if you are like me and love playing games like Stars!, Galactic Civilizations, VGA Planets and Master of Orion, then be sure to check out the Thousand Parsec project. A major new version 0.2.0 of Python/wxWidgets based client has just been released and in addition to Linux it also works on Mac OS X and Windows.

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One Response to “4X games: From Galactic Civilizations and Stars! to Thousand Parsec”

  1. JLP’s Blog » Thousand Parsec AI Programming Competition Says:

    [...] As I’ve written before, Thousand Parsec is a free and open source project aiming to create 4X space empire building strategy games similar to Stars! and Galactic Civilizations. We are currently running an AI programming competition. So, if you know the fine craft of writing code and would like to take a shot at game programming, be sure to check out the official competition page and join us. Who knows, you might even win one of the cool prizes. The preferred source code languages for submissions are C++, Python and Ruby. But you can use any language of your choice. The deadline for submissions is 1st of March 2007. [...]

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